A iluminação influencia o humor e o bem-estar das pessoas
Gandum, José Alex
2012
Type
conferenceObject
Creator
Identifier
Gil, H. & Barata, T. (2021). A Realidade Aumentada como tecnologia inovadora em contexto educativo. Gutiez Cuevas, Pilar; García-Valcárcel, Ana; Moreira, José António; Gonçalves, Vitor; Garcia Tartera, Francisco (Ed.) (2021). Atas VII Conferência Ibérica de Inovação na Educação com TIC: ieTIC202. pp. 57-73. Bragança: Instituto Politécnico. ISBN 978-972-745-287-3.
978-972-745-287-3
Title
A Realidade Aumentada como tecnologia inovadora em contexto educativo
Augmented reality as innovative technology in an educational context
Augmented reality as innovative technology in an educational context
Subject
1.º Ciclo do Ensino Básico
Inovação
Realidade Aumentada
Tecnologia
Augmented Reality
Innovation
Technology
Basic Education
Inovação
Realidade Aumentada
Tecnologia
Augmented Reality
Innovation
Technology
Basic Education
Date
2022-01-12T10:26:51Z
2022-01-12T10:26:51Z
2021-12-28
2022-01-12T10:26:51Z
2021-12-28
Description
A tecnologia Realidade Aumentada (RA) proporciona possibilidades para processos de inovação, tem como objetivo misturar objetos e informações do mundo real com o mundo virtual, melhorando e complementando a informação do mundo real. De modo a averiguarmos se a RA permitia a aquisição de melhores aprendizagens nos alunos, através da criação de novos contextos de aprendizagem, realizámos um estudo no 1.º CEB, numa turma de 2.º ano de escolaridade com vinte e um alunos. Para a execução desta investigação utilizámos três ferramentas digitais, durante quatro sessões de intervenção: AR Platonic Solids, Quiver e a RA disponível no Google. As sessões de intervenção permitiram-nos demonstrar que a RA pode ser aplicada nas diversas áreas do currículo do 1.º CEB, demonstrando que é uma tecnologia transversal. Percebemos que a turma estava verdadeiramente envolvida no processo de ensino e aprendizagem, demonstrando interesse e motivação o que facilitou a aquisição de conhecimentos.
The Augmented Reality (AR) technology provides possibilities for innovation processes, its objective is to mix objects and information from the real world with the virtual world, improving and complementing information from the real world. In order to find out if AR allowed for the acquisition of better learning in students, through the creation of new learning contexts, we carried out a study in the 1st CEB, in a 2nd year school class with twenty-one students. To carry out this investigation, we used three digital tools, during four intervention sessions: AR Platonic Solids, Quiver and AR available on Google. The intervention sessions allowed us to demonstrate that AR can be applied in different areas of the 1st CEB curriculum, demonstrating that it is a transversal technology. We realized that the class was truly involved in the teaching and learning process, showing interest and motivation which facilitated the acquisition of knowledge.
info:eu-repo/semantics/publishedVersion
The Augmented Reality (AR) technology provides possibilities for innovation processes, its objective is to mix objects and information from the real world with the virtual world, improving and complementing information from the real world. In order to find out if AR allowed for the acquisition of better learning in students, through the creation of new learning contexts, we carried out a study in the 1st CEB, in a 2nd year school class with twenty-one students. To carry out this investigation, we used three digital tools, during four intervention sessions: AR Platonic Solids, Quiver and AR available on Google. The intervention sessions allowed us to demonstrate that AR can be applied in different areas of the 1st CEB curriculum, demonstrating that it is a transversal technology. We realized that the class was truly involved in the teaching and learning process, showing interest and motivation which facilitated the acquisition of knowledge.
info:eu-repo/semantics/publishedVersion
Access restrictions
openAccess
http://creativecommons.org/licenses/by-nc/4.0/
http://creativecommons.org/licenses/by-nc/4.0/
Language
por
Comments